Lock Firing Angle ("Arm angle when firing") Turning this option "ON" will bring this back the function back in the PC version if desired. Since Gunhound EX was on the PlayStation Portable first before it got ported back to PC, the way you had to jettison your armor was done by pressing the Lock Aim and Anti-Air Weapons buttons together twice, which are mapped to L and R on the PSP or LB/L1 and RB/R1 in the PC version by default. This one absolutely does nothing to explain what it does, which is why I'm here. Original Armor Purge Command ("Purge Command") Here's an idea of how it's written and laid out in Notepad, and what the file should look like:ĭue to how poorly the game is translated, some of the game's options aren't clear on what they're supposed to do, so I'll give you a rundown of the settings that alters the your armored hunter handles. The "b" key however will still function as "b" despite that "a" using the same keystroke. What will happen is that the "a" key will now type "b" instead and no longer function as "a" until it is remapped to something else. The keystroke on the left (the "a" key) represents the key that we want to use and on the right (the "b" key) is what the key that it will be remapped with. We'll use the syntax of "a::b" as an example. To give you an idea of how this works, think of this syntax as binding keys in DOSBox's Mapper. The window class for Gunhound EX can be found further down in this guide. If you need to find out what's the game's window class or process name, you can use AutoIt3 Window Spy included with AutoHotkey (the latter can also be found with Windows Task Manager). "armored hunter GUNHOUND EX"), "ahk_class" and the game's window class, or "ahk_exe" and game's process name. So in order to make the remapped key binding to work only on Gunhound EX, we need to use "#IfWinActive" in the first line of text in the file, then followed this syntax with either the title displayed on the game's window (e.g. What this syntax will do is make the commands in the scripts context-sensitive whenever a certain window or window types are active. This is how we'll rebind the keys for Gunhound EX with these script commands. I've done some digging around on the AutoHotkey forums and guides in hopes of making this part of the process easier. The tricky part is that we want to create a script for only Gunhound EX to use without the functions on your keyboard getting mixed up when you're not playing the game. To create one of these scripts, open up your text editor, fill your text file with the commands you want it to use, then save the text file as an ".ahk" file (not ".txt" or it won't work). The script files are in *ahk format, which are basically text files with commands for AutoHotkey to use, so any text editor like Notepad or Notepad++ can easily make a series of commands for the program to use. This logic correlates with exact piano layout.Creating Scripts To Remap KeystrokesOnce you have AutoHotkey installed, you'll need to create script files for it to use. For example, to play white notes, C,D,E you have to press on your keyboard Q,W,E.īut if you want to hit black notes, like C# or D#, you have to press 2(or and 3(or #) on your keyboard. It is actually synced in a way as a real piano would. The default layout is “Layout Piano” option. So make sure to select what is convenient for you, because scales that you are able to play on your computer keyboard are limited! Computer keyboard piano layout This note is played when you click Z on your keyboard. ![]() You can select base note in “base note” section. FL Studio computer keyboard as piano extra features! Base note ![]() So follow my steps and make sure to read my bonus section about extra features that FL SUDIO has to offer with keyboard piano! How to use computer keyboard as a piano in FL Studio:Īnd here you go! You now are able to play notes with your pc keyboard. You can easily test samples, sounds straight through your keyboard! So computer keyboard as a piano becomes really handy in FL Studio. Not everytime we have a luxury to have a midi keyboard or a piano to play in FL Studio.
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